Written by: Shaylyn Kelly
Recently, we teamed up with our sister company Studio Lab and our friends at Dimension 5, Red Digital Cinema, Disguise, Skaarhoj, and Unreal Engine to design and install an XR system for Flatirons Community Church in Lafayette, Colorado. This new workflow was added to their primary campus, including several virtual worlds, 12 Red Cinema Komodo cameras, and Disguise servers. The goal for the integration was to introduce XR as a creative option for their services and specifically bring the Easter story to life. This XR production was the first of its kind to tell the Easter story. From system design and installation to content creation, the total duration of this project took 8 weeks, to pull this off in such a short time was a major feat for everyone involved.
Andrew Navratil, the Sales Manager for Education and House of Worship from Disguise stated, “I watched the Flatirons Easter service and was blown away! It’s amazing what you and your crew were able to help them achieve on such an insanely tight timeline for one of their biggest services of the year - stunning.”
Events United team members Ben Mertzic, Director of Integrations, Nate LaBelle, Lead Integrator, and Aaron Lauzier, System Installer, provided oversight and professional services for the integration of the video system, servers, cameras, and tally system.
Studio Lab team members Jon Martell, Production Design & Senior Video Engineer and Ian Messina, Director of Virtual Production, played a vital role in the execution of the service’s production. They, alongside the Flatirons creative team, crafted the creative visuals and functionality behind the Easter Story producing an immersive and unique experience for their attendees.
Check out Flatirons Community Church’s Easter service to take a glimpse at how this technology was utilized during their service.
If you are interested in learning more about XR and virtual production, reach out to Ben Mertzic: email@example.com and see how Events United and Studio Lab can help you take the first step into extended reality.